A realm that keeps turning while you sleep.▌
Cirikoth is a text-based fantasy RPG played in real time. The road to Ravensreach takes twenty-five real minutes. A delve into the Deepways takes your party half a day. Spells, sieges and caravan prices all run on the wall clock, whether you’re watching or not. You arrive in the village of Hearthmere with a few coins and no map. What you find is up to you.
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What You’re Walking Into
⌘ Nobody Hands You a Map
You start knowing the village and not much else. The training yard, the hedge-witch, the roads out of town, the guildhalls — every place in Cirikoth has to be found by exploring, and some only show themselves in far-off holds.
❖ Quests Worth Reading
Something is waking under the fells. Follow the main story from Hearthmere to the towers of the Arcanum, or take work from innkeepers, furriers and sea captains along the way.
✦ Real Magic
Learn spells from tomes. Hurl frost in battle, turn your skin to stone, heal a friend at their bedside, or step out of the world and back in at home.
☗ Party Up
Go down into barrows, drowned mines and worse — together, or alone if you fancy your chances. Delves take real time. So does the walk home if it goes badly.
⚑ Guilds and Sieges
Raise a banner, fill a vault, and go to war over the realm’s keeps in thirty-minute sieges — whoever gets the most muscle to the walls in time takes the keep and its hourly tribute.
☺ Talk to Everyone
A hearth-side chat follows you to every page: realm-wide, trade, help, your guild, your party, private whispers — and a local channel for whichever village you’re standing in.
Cirikoth, Right Now
UTC- ❖ A warehouse fire in Ravensreach. Anyone holding wolf pelts is about to have a very good day.
- ❖ Bandits on the Dunmarrow road: sea salt suddenly scarce, prices soaring.
- ❖ A warehouse fire in Pinewatch. Anyone holding iron ore is about to have a very good day.
- ❖ A warehouse fire in Ravensreach. Anyone holding moonstone is about to have a very good day.
Free to Play. Paid to Push.
Every quest, every adventure, every delve and the whole chat hearth are free, and always will be. What a subscription buys is room to grow faster, a roof of your own, and the right to raise a banner.
Wanderer
The whole realm to walk, at a wanderer’s pace.
- ✓Stamina returns +1 every 10 minutes
- ✓Valor returns +1 every 5 minutes
- ✓Train as hard as your stamina allows — no ceiling on gains
- ✓The yard, the smith, the notice board and the roads
- ✓Travel the whole realm in real time
- ✓Every quest and adventure
- ✓Chat with everyone
Freeholder
A roof of your own, and room to grow into it.
- ✓Stamina returns +5 every 10 minutes — five times a Wanderer’s
- ✓Valor returns +2 every 5 minutes
- ✓Every place you can find, delves included
- ✓Buy and keep a home
- ✓Everything a Wanderer has
Thane
Raise a banner and hold ground in your own name.
- ✓Stamina returns +10 every 10 minutes — a full bar in under two hours
- ✓Valor returns +3 every 5 minutes
- ✓Found a guild and take keeps
- ✓Buy and keep a home
- ✓Everything a Freeholder has